![trials fusion servers trials fusion servers](https://i.imgur.com/2ZDUBn8.png)
Then after Trials Evolution there came Minecraft - a great game that listens to its audience and keeps growing and growing and getting better. "We created a game that started evolving by itself. "Trials Evolution launched with less than 60 tracks, but the community has now made over 650,000," RedLynx managing director Tero Virtala told our sister site Eurogamer. Progression through user-created tracks will now count to your overall character level, and multiplayer progress has been lumped in too, as part of an effort to blur the lines between what RedLynx has created and the parts that the community have worked on themselves. When Fusion launches it will include the usual 60-odd tracks from RedLynx, but also more than 1,000 parts for the game's content creator mode. All platforms will run the game at a silky 60fps. Evolution's track editor was used to create courses that pushed the game's bike engines to their limits, but which also re-purposed Trials' game engine to create entire mini-games encompassing wildly different genres.
#TRIALS FUSION SERVERS SERIES#
It's a natural evolution for a series which has increasingly been home to some spectacular user-created wonders, some just as complex as those many marvels built using Minecraft's own blocks.
![trials fusion servers trials fusion servers](https://www.gamespot.com/a/uploads/screen_small/1577/15776161/3395422-6053833503-30191.jpg)
It's not just RedLynx's first next-gen outing, but the definitive Trials experience for years to come, a platform from which the game can, like Minecraft, be adapted and updated on an ongoing basis with a long stream of new content. The pitch is clear: it is the next-gen Trials.
#TRIALS FUSION SERVERS PC#
Step up Trials Fusion, RedLynx's new take on the series for PC and next-gen consoles. The studio is incredibly aware of the sandbox success but, far from grumbling, it has instead been busy examining how it might earn a similar level of ongoing devotion. And yet the game repeatedly pops up in conversation throughout my time at RedLynx. If you're going to be beaten by any game, to lose out to Minecraft seems fair enough - two years on and there's still no sign of its success waning. Until the following month, that is, when the console version of Minecraft arrived. Launched in April that year to roaring success, the last entry in RedLynx's racing series sold quicker than any Xbox Live Arcade title in history. For a few weeks in 2012, Trials Evolution was a record-holder.